These samples are from previous pre-alpha versions of the software. This page is provided for historical purposes only, and does not fully reflect the current status of the project. The page will be revised with current examples as soon as possible.
These maps are not ment to be anatomically correct, and are provided for illustration purposes only.
Note: These image maps contain approximately 175 levels of greyscale information. Although the .GIF format technically supports 255 levels of greyscale information, many display devices clip this to 6 bit or 64 levels. If you are viewing this site using an 8 or 16 bit display device, the additional greyscale levels will not be displayed and the image will contain banding and appear very coarse.
(Click to Enlarge)
|These two displacement maps define the basic musculature of a humanoid
arm with 'two stage morphology'. The first map shows the muscles 'at rest',
while the second map displays the muscles in a 'stressed' position. (As
this can be very difficult to envision from the greyscale images, a few
animations are provided below.)
The first image was created using OOM to describe the basic musculature layer, while the second image was created using the animation layer to provide time-based movement constraints to the individual muscles. The animation sequence was then exported as displacement maps.
(Only the first and last frames are shown, although this is sufficient for this example. See usage below.)
(Note: TIF or TGA versions of these maps are available if required. Please refer to the Contact Info page )
|A sample view of the completed arm created from these image maps.|
MS .AVI versions: